Level
1st
Casting Time
1 Reaction
Range/Area
10 ft.
(10 ft. )
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic
Whenever you or a nearby ally are threatened by an attack, you may choose to emit a weak psychic pulse on reaction, in order to potentially confuse a target just before it strikes. All creatures within range must make a Charisma saving throw. On a failed save, targets take 2d4 psychic damage, and whichever creature made the inciting attack must now roll that same attack at disadvantage. Targets suffer no effect on a successful save.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/18/2026 11:15:26 PM
|
2
|
0
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Coming Soon
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10/10/2026 12:57:51 AM
|
19
|
1
|
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|
Coming Soon
|
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