Level
6th
Casting Time
1 Hour
Range/Area
30 ft.
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

When you cast this spell in a forest, you fasten sticks and twigs around a body. The body comes to life as a forest defender (see below). The forest defender is friendly to you and your companions. Roll initiative for the forest defender, which has its own turns. It obeys any verbal or mental commands that you issue to it (no action required by you), as long as you remain within its line of sight. If you don’t issue any commands to the forest defender, if you are out of its line of sight, or if you are unconscious, it defends itself from hostile creatures but otherwise takes no actions. A body sacrificed to form the forest defender is permanently destroyed and can be restored to life only by means of a true resurrection or a wish spell. You can have only one forest defender under your control at a time. If you cast this spell again, the previous forest defender crumbles to dust.

At Higher Levels. When you cast this spell using a 9th-level spell slot, you summon two forest defenders instead of one, and you can control up to two forest defenders at a time.

FOREST DEFENDER

Armor Class 14

Hit Points 67 (9d8 + 27)

Speed 30 ft.; climb 30 ft.

STR
12 (+1)
DEX
18 (+4)
CON
17 (+3)
INT
6 (−2)
WIS
10 (+0)
CHA
5 (−3)

Skills Perception +2, Stealth +6

Damage Vulnerabilities slashing

Damage Resistances bludgeoning and piercing from nonmagical attacks not made with adamantine weapons

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages understands the languages of its creator but can't speak

Challenge 3 (700 XP)

Immutable Form. The forest defender is immune to any spell or effect that would alter its form.
Magic Resistance. The forest defender has advantage on saving throws against spells and other magical effects.
Plant Camouflage. The forest defender has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life..

Actions

Multiattack. The forest defender makes two thorned vine attacks.
Thorned Vine. Melee Weapon Attack: +6 to hit, reach 15 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be pulled 10 feet toward the forest defender.
Thorned Embrace. Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 11). Until the grapple ends, the target is restrained, and the forest defender can’t embrace another target.

* - (one humanoid body, which the spell consumes)

Spell Tags: Summoning

Available For: Druid (Legacy) Druid

Sacrefist

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