Level
6th
Casting Time
1 Action
Range/Area
120 ft. (40 ft. *)
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Cold

This spell invokes the deepest part of night on the winter solstice. You target a 40-foot-radius, 60-foot-high cylinder centered on a point within range, which is plunged into darkness and unbearable cold. Each creature in the area when you cast the spell and at the start of its turn must make a successful Constitution saving throw or take 1d6 cold damage and gain one level of exhaustion. Creatures immune to cold damage are also immune to the exhaustion effect, as are creatures wearing cold weather gear or otherwise adapted for a cold environment.
As a bonus action, you can move the center of the effect 20 feet.

Spell Tags: Damage Debuff Environment Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid Sorcerer Warlock Wizard

Sacrefist

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