Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Movement

Conjure a surge of water to propel you across the battlefield. As part of the action to cast this spell you may move up to 15 feet in a straight line along the ground or twice as far through water without expending your movement, so long as your speed is not 0. This movement is interrupted by creatures and other obstacles following normal rules. Moving this way provokes attacks of opportunity.

Attacks of opportunity resulting from the movement of this spell are made with disadvantage.

Cantrip Upgrade. The base extra movement increases by an additional +5ft at level 5 (20ft total), level 11 (25ft total), and level 17 (30ft).

* - (a hermit crab shell)

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2025 3:56:08 PM
0
0
1.0
Coming Soon
9/20/2026 2:59:27 PM
10
4
2.0
Coming Soon
10/10/2026 2:46:56 PM
33
0
3A
Coming Soon

Spell Tags: Movement

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard Artificer Magus

deadhothead

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