You conjure a cloud of elemental chaos bits that momentarily swarm one target you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 damage of a random type. On a failed save: If the target is a creature that can move and has a speed of at least 5 feet, it then moves 5 feet in a random direction.
Roll two d8's. Choose one of them to determine the direction moved, as shown below. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move. Then use the other number rolled to determine the spell's damage type, as shown below.
| d8 | Direction | Damage Type |
|---|---|---|
| 1 | North | Acid |
| 2 | North-East | Cold |
| 3 | East | Fire |
| 4 | South-East | Force |
| 5 | South | Lightning |
| 6 | South-West | Poison |
| 7 | West | Psychic |
| 8 | North-West | Thunder |
At Higher Levels. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/8/2025 4:30:37 PM
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4
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2
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1.1
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Coming Soon
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1/19/2025 10:43:28 AM
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4
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1
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2.0
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Coming Soon
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9/20/2026 3:02:04 PM
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12
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4
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2.1
|
Coming Soon
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10/10/2026 2:49:00 PM
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13
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0
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3A
|
Coming Soon
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