Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
All (...)

You conjure a cloud of elemental chaos bits that momentarily swarm one target you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 damage of a random type. On a failed save: If the target is a creature that can move and has a speed of at least 5 feet, it then moves 5 feet in a random direction.

Roll two d8's. Choose one of them to determine the direction moved, as shown below. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move. Then use the other number rolled to determine the spell's damage type, as shown below.

d8 Direction Damage Type
1 North Acid
2 North-East Cold
3 East Fire
4 South-East Force
5 South Lightning
6 South-West Poison
7 West Psychic
8 North-West Thunder

 At Higher Levels. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2025 4:30:37 PM
4
2
1.1
Coming Soon
1/19/2025 10:43:28 AM
4
1
2.0
Coming Soon
9/20/2026 3:02:04 PM
12
4
2.1
Coming Soon
10/10/2026 2:49:00 PM
13
0
3A
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard Artificer Magus

deadhothead

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