Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
All (...)

Channel primordial chaos as you strike at an enemy, loosing upon them a random effect. Make a melee spell attack against the target. On a hit, the target takes 1d6 damage; roll a 1d8 to determine the spell's damage type and additional effects according to the table below

d8 Result Damage Type Additional Effect
1 Acid The Target's AC is reduced by 1 until the end of its next turn
2 Cold The target's movement speed is reduced by 10ft until the end of its next turn.
3 Fire The target cannot regain hit points until the end of its next turn.
4 Force The target takes an additional 1d6 Force damage at the start of its next turn.
5 Lightning The target can't take reactions until the end of its next turn.
6 Poison The target subtracts 1d4 from the next STR, CON, or DEX saving throw it makes before the end of your next turn.
7 Psychic The target subtracts 1d4 from the next INT, WIS, or CHA saving throw it makes before the end of your next turn.
8 Thunder If the target is Large size or smaller, it is pushed up to 5 feet away from you in a straight line.

 

Cantrip Upgrade. The spell’s initial damage increases by 1d6 when you reach level 5 (2d6), level 11 (3d6), and level 17 (4d6).

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2026 3:02:25 PM
4
1
1.0
Coming Soon
10/10/2026 2:49:20 PM
12
0
3A
Coming Soon

Spell Tags: Damage Combat Elemental

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard Artificer Magus

deadhothead

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