Level
Cantrip
Casting Time
1 Action
Range/Area
Touch (1 ft. *)
Components
S, M *
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

"As seen on Scrying Orb!"

You touch a flat surface or vessel (up to 10 gallons) that is not being worn or carried and inscribe a magical rune upon it. The rune is static and cannot be modified once set, though you may dismiss it at any time (no action required). The rune operates in one of the following ways:

  • Thermal Induction: The rune maintains a steady temperature between -25F and 500F. It emits this energy in a 1-foot cube above a surface (emanated upward) or throughout the interior of a vessel.
  • Vortex: You cause the liquid within a vessel bearing this rune to rotate at a speed ranging from a slow stir to a rapid blending.
  • Decompose: Tiny and smaller objects placed on the rune's surface are broken down to a consistency of your choice (from large chunks to fine powder or mush). This process takes 1 minute per 1 pound of material (minimum of 1 minute).
  • Desiccate: Any Tiny or smaller object placed atop the rune or inside a vessel bearing it is rapidly dried, removing all moisture over the course of 1 hour.
  • Disparate: You may place up to two vessels atop this rune. Over the course of 1 minute, the rune completely removes any solid material of your choice from a liquid in one vessel (you choose which), and deposits the solids into the other vessel or onto the rune's surface. This effect can only separate existing solids from liquids, and cannot produce solids from solutions (e.g., cannot produce salt from saltwater).
  • Infusion: Tiny or smaller objects within a vessel bearing this rune absorb any liquid within the vessel,  reaching maximum saturation after 10 minutes. You can choose to have this process displace the water in the object; this can, for example, pickle vegetables.

You can have a number of these runes equal to your Proficiency Bonus active at one time; when you cast this spell while at this maximum, the oldest active rune becomes inert. A rune also becomes inert if the surface it is on is moved more than 5 feet from where it was empowered or becomes worn or carried by a creature. 

This spell does not grant or replace proficiency with Cook’s Utensils or Alchemist’s Supplies.

* - (a piece of chalk or charcoal)

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2026 2:49:43 PM
4
0
3A
Coming Soon

Spell Tags: Creation Utility Dunamancy

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard Artificer Magus

deadhothead

Comments

Posts Quoted:
Reply
Clear All Quotes