Weave elemental magicks into five small spheres that rise to hover behind you just above your shoulders. When you cast this spell, choose a damage type from amongst: Fire, Cold, and Lightning.
As a Bonus Action on your turn, you can launch a sphere at a creature you can see within 30 feet of you. Alternatively, you can fire a sphere at a creature as a Reaction to that creature moving to a space within 30 feet of you. Make a ranged spell attack against the target. On a successful hit, the target takes 1d6 damage of the chosen type. Hit or miss, the sphere then disappears.
The spell ends early once all spheres have disappeared, or if you cast the spell again.
At higher levels. When you cast this spell using a spell slot of level 2 or higher, this spell creates two additional spheres for each slot level above 1.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/20/2026 10:17:33 PM
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7
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2
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1.0
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Coming Soon
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10/10/2026 2:51:05 PM
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17
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0
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3A
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Coming Soon
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