Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
All

Channel the stuff of dreams to engulf an enemy that you can see within range. The target must make a Constitution saving throw. On a failed save, the target becomes shrouded in dreamfyre for the spell's duration and takes 2d8 damage. Choose one of the d8s you rolled for this spell's damage; the number rolled on that die determines the spell's damage type as shown below.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

At the end of each of its turns, the target repeats the saving throw, taking 2d8 damage on a failed save; the type of damage is determined as before. On a successful save, the spell ends.

If damage from this spell would reduce a creature to 0 hit points, its corpse is transformed into a random form of surreal matter (e.g., shimmering bubbles, a pile of wooden coins, or a harmless swarm of pink bees, etc.).

At Higher Levels. When you cast this spell using a level 3+ spell slot, the spell's damage increases by an additional 1d8 for each slot level above 2.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2025 4:30:43 PM
1
2
1.0
Coming Soon
1/19/2025 10:43:34 AM
1
1
2.0
Coming Soon
9/27/2026 2:59:11 PM
19
5
2.1
Coming Soon
10/10/2026 2:52:53 PM
18
0
3A
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Artificer Magus

deadhothead

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