Channel the stuff of dreams to engulf an enemy that you can see within range. The target must make a Constitution saving throw. On a failed save, the target becomes shrouded in dreamfyre for the spell's duration and takes 2d8 damage. Choose one of the d8s you rolled for this spell's damage; the number rolled on that die determines the spell's damage type as shown below.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
At the end of each of its turns, the target repeats the saving throw, taking 2d8 damage on a failed save; the type of damage is determined as before. On a successful save, the spell ends.
If damage from this spell would reduce a creature to 0 hit points, its corpse is transformed into a random form of surreal matter (e.g., shimmering bubbles, a pile of wooden coins, or a harmless swarm of pink bees, etc.).
At Higher Levels. When you cast this spell using a level 3+ spell slot, the spell's damage increases by an additional 1d8 for each slot level above 2.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/8/2025 4:30:43 PM
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1
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2
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1.0
|
Coming Soon
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1/19/2025 10:43:34 AM
|
1
|
1
|
2.0
|
Coming Soon
|
|
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9/27/2026 2:59:11 PM
|
19
|
5
|
2.1
|
Coming Soon
|
|
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10/10/2026 2:52:53 PM
|
18
|
0
|
3A
|
Coming Soon
|
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