You create a blade of green energy in your free hand. You gain temporary hit points equal yo your level x 5. When you cast this spell, and as a Magic action on subsequent turns, you can make a melee spell attack roll against a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.
A creature hit by this spell takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
This spell ends after one hour, or when the caster has no more temporary hit points.
Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 8.
* - (a lodestone and dust)
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