Level
3rd
Casting Time
1 Action
Range/Area
Self
(60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force
You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.
* - (a Melee or Ranged weapon worth at least 1 CP)Mini sighed. "More unnecessary text..." They sighed, typing sadly on their keyboard. They silent cursed the D&D Beyond gods. "First my month-long battle with WOTC support, now this..." They shook their head.
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