Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Force (...)
The direct counterpart to the pulling charm (Accio). You make a sharp pushing motion with your wand, sending a pressurized wave of telekinetic force that blasts an object or entity violently away from your position.
Choose one creature or unsecured object within range. The target must make a Strength saving throw against your Spell Save DC.
- On a Failed Save: The target takes 4d8 force damage, is violently pushed up to 40 feet directly away from you in a straight line, and is knocked Prone. If the target hits a solid surface (like a stone wall) before the end of the push, both the target and the wall take an additional 1d6 bludgeoning damage for every 10 feet remaining in the push.
- On a Successful Save: The target takes half damage and is pushed only 10 feet, without being knocked prone.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the force damage increases by 1d8 for each slot level above 3rd.
* - (Wand)
Comments