Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Fire

 

A bright streak flashes from your pointing finger to a point you choose within range, where it blossoms with a low roar into an explosion of flame. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw gains resistance to all damage types for 1 minute.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Material component: a tiny ball of bat guano and sulfur.

* - (Something Flamable)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Sorcerer Warlock Wizard Artificer

HomebrewingAlfred

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