Level
4th
Casting Time
1 Action *
Range/Area
(2 ft. )
Components
S, M **
Duration
Instantaneous 1 Round
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Acid (...)

The spell captures pulls in any non-magical element of your choice in a 5 foot diameter sphere, and creates a 30cm circumference ball of that element, after which; will hurdle that ball towards a Target of your choice. Upon impact, within a 2 Foot radius, all beings within that area takes 2d8 damage. Damage is determined by element. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st. 

* - which you take when you take acid, cold, fire, lightning, or thunder damage ** - (Fire, Acid, Ice, Lightning, Thunder)

Spell Tags: Damage

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Druid Ranger Sorcerer Wizard Artificer

TheOfficialJunklabs

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