Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Illusion
Attack/Save
None
Damage/Effect

You cloak yourself in an illusion that subtly alters your appearance whenever you escape direct observation. Your face, apparent ancestry, build, clothing, and other visible features shift between plausible humanoid identities, making it difficult for observers to recognize or follow you.

Shifting Veil. While a creature continuously observes you, your appearance remains stable to that creature. A creature’s observation is interrupted when it deliberately looks away, loses line of sight to you, or you gain total cover from it. Brief interruptions such as blinking do not count, but deliberately looking away, even momentarily, does.

Each time a creature’s observation of you is interrupted, your appearance changes to a different plausible humanoid identity before it sees you again. Different creatures can perceive different appearances at the same time, depending on when each creature’s observation of you was last interrupted.

A creature whose observation of you has been interrupted has disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks made to recognize, identify, or reacquire you by sight until it next observes you continuously.

This effect does not make you invisible, conceal your physical location, or prevent a creature that maintains continuous observation from following you. A creature can still identify you through distinctive behavior, speech, possessions, or other evidence unrelated to your appearance. A creature that casts detect magic perceives an aura of illusion magic around you but learns nothing about your true appearance.

Perfect Masquerade. Once during the spell’s duration, you can use a bonus action to assume the precise appearance and voice of a specific humanoid you have previously seen and heard. Creatures that are observing you when you assume the impersonation see the change. While this impersonation is active, your appearance no longer shifts.

The illusion reproduces the humanoid’s visible features, clothing, apparent physical proportions, and voice with extraordinary fidelity. It also provides convincing tactile impressions during ordinary physical contact, though it does not alter your actual body, equipment, size, or physical capabilities. These tactile impressions cannot exert force, support weight, or prevent physical movement. The spell does not grant you the impersonated creature’s memories, knowledge, languages, or mannerisms.

A creature that has reason to suspect the impersonation may use its action to make a Wisdom (Insight) check against your spell save DC. On a success, the creature recognizes that something about your identity or appearance is inconsistent, though it does not necessarily learn your true identity or perceive your original appearance. Obvious contradictions in your behavior, knowledge, or circumstances can expose the impersonation without requiring this check.

The illusion affects what creatures perceive through ordinary senses and magical visual observation, including sensors created by divination spells. It does not change your actual identity, interfere with a spell’s targeting or location-finding capabilities, or deceive truesight.

The impersonation lasts for up to 10 minutes, until you end it as a bonus action, or until the spell ends, whichever comes first. If the impersonation ends while the spell remains active, your appearance immediately changes to a plausible humanoid identity, even if you are being continuously observed. Thereafter, the Shifting Veil resumes its normal operation. You cannot activate Perfect Masquerade again during the same casting.

Shattered Identity. When the spell ends for any reason, including expiration, voluntary dismissal, or loss of concentration, you take 2d8 psychic damage as the accumulated strain of your assumed identities collapses upon your mind. This damage allows no saving throw. If the spell ends because damage broke your concentration, you take this damage in addition to the damage that broke it. Ending Perfect Masquerade early does not cause this damage.

* - (a small mirror)

Available For: Wizard (Legacy) - School of Illusion (Legacy)

Seaners4real

Comments

Posts Quoted:
Reply
Clear All Quotes