Level
Cantrip
Casting Time
1 Action
Range/Area
70 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Piercing

As your mastery over Aetherium grows, you gain the ability to launch multiple shards simultaneously.

The number of shards increases as you reach higher character levels:

Character Level Number of Shards
1–4 1
5–10 2
11–16 3
17–20 4

Each shard requires a separate ranged spell attack roll and deals 1d6 force damage on a hit.

You can direct the shards at the same target or different targets. Each successful hit embeds an Aetherium fragment in the creature, establishing a magical filament that can be used for tracking and Aetherium Filament Manipulation.

Multiple Embedded Shards: A creature can have multiple shards embedded simultaneously, but additional shards do not increase tracking effectiveness or the damage suffered from failed removal attempts.

A creature can use a bonus action to make a Strength saving throw against your spell save DC. On a success, it removes all embedded shards. On a failure, it takes 1d4 force damage, regardless of the number of embedded shards.

All embedded shards expire after 10 minutes.

By manipulating the arcane resonance between his Aetherium orbs and fragments embedded within his enemies, Jura can exert physical force upon creatures from a distance.

As a bonus action, you can manipulate the Aetherium filament connected to the Large or smaller creature(s) within range. The target must make a Strength saving throw against your spell save DC.

On a failed save, you can forcibly move the creature up to 10 feet in a direction permitted by the filament's positioning. On a successful save, the creature resists the manipulation and remains in place.

You can use this feature once per turn without expending a spell slot.

Environmental Interactions: You may attempt to use this movement to propel creatures into walls, objects, other creatures, or environmental hazards, or vice versa. Any resulting damage, secondary effects, or additional saving throws are determined by the DM according to the circumstances. Note that the force of attraction between Aetherium filaments is governed by the inverse square law.

This feature does not automatically inflict collision damage or knock creatures prone.

* - (An attuned Aetherium Orb)

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2026 9:21:16 AM
9
1
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Coming Soon

Available For: Warlock

SorenTalisker

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