A cube of pure magic in a space you can see within range for the duration.
This cube is 5 feet on each side, and it occupies it's own space. Nothing can physically pass through the cube. The cube can be stood upon and is affected by gravity. It also sheds dim light in a 5 foot radius. The cube dissapears if it is more than 100 feet away from you.
If the cube is summoned in a creature's space, that creature must succeed on a strength saving throw or take 1d6 force damage and be pushed 5 feet away from the cube (you choose the direction). On a successful save, the spell fails. Creatures with a size of Large or larger automatically succeed on this saving throw.
The cube can be attacked, and it has 15 AC and 10 hitpoints, with immunity to poison damage and all conditions. It automatically fails any saving throws. A creature can use its action to attempt to move the cube up to 15 feet, in which case it makes a Strength (athletics) check against your spell save DC. You may also move the cube as an action without touching it or making any strength check.
The number of cubes you can create increases to 2 when you reach 5th level, 3 at 11th level, and 4 at 17th level.
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