All creatures within range regain hit points equal to 1d6. Rains healing dust upon allies, relieving them of minor wounds and ailments. Affects all allies, though far less significantly than a focused healing spell. Cannot affect unconscious allies. Roll a d10 per target. Based on the roll, apply the following effect to the target:
- Unconscious
- Incapacitated
- Blinded
- Poisoned
- No Effect
- Haste: Use 1 additional Bonus Action on your turn
- Imbued: Reduce taken damage by 1d6 and increase AC by 2
- Invisible
- Rallied: Restore a Level 1 spell slot, reduce taken damage by 1d10, add 1d6 to damage
- Blessed: Roll healing again and gain that amount of HP. If it goes over the target's max HP, gain Overheal as Temp HP equal to half of the Overheal
The caster gains a plus 1 to rolls they make on their effect. For each time a person makes this roll after the most recent Long Rest, add that amount to their roll. For every 10 times this spell is cast, permanently add a plus 1 to rolls made. Numbers above 10 are set to a 10. Every time this spell is cast, the user loses 1 max hp. Landing a 10 restores 1 max hp up to the set max.
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