Level
9th
Casting Time
Action
Range/Area
Self
Components
V, S
Duration
Special 1 Day
School
Enchantment
Attack/Save
None
Damage/Effect
You snap your fingers and speak a word of absolute stasis, ripping yourself entirely free from the timeline. Time ceases to flow for everyone and everything else in the universe. For the next 24 hours, you can move and act normally. You can take up to three Short Rests during this period, but you cannot benefit from a Long Rest while time is stopped.
While time is frozen, the following rules apply:
- Stasis: All other creatures, objects in motion, and environmental effects are frozen in place. They are completely invulnerable to all damage, spells, and external effects.
- Interactions: You can move objects that are not held or carried by another creature. If you cast a spell or attempt to affect a frozen creature, object, or environment (such as attacking or trying to damage someone), the spell ends immediately.
- Objects: Any object you pick up or use functions normally for you. For example, you can open an unlocked door, read a book, or eat food.
The spell ends early if you drop to 0 hit points, or if you use an action to dismiss it. When the 24 hours expire or the spell ends, time resumes instantly for the rest of the world. Because you cast this using only the raw power of your own lifeforce, you suffer 5 levels of exhaustion instantly, and your maximum hit points are reduced by [roll/]2d10[roll/] until you complete a Long Rest.
Comments