An invisible well of magical force permeates your body. While the spell is active, whenever you take damage from a weapon attack, the penetrating portion of that weapon is violently accelerated in the opposite direction, causing one of the following effects:
- If the weapon is natural, the attacker rolls a dexterity save to avoid being knocked prone.
- If the weapon is manufactured, light, and mundane, the attacker rolls a d20. On a 1, the weapon is destroyed.
- If the manufactured weapon is not destroyed, the wielder rolls a strength save to avoid being disarmed as the recoil attempts to rip the weapon out of their grip, and throw it 1d4 squares in the opposite direction. If the weapon is two handed, they have advantage on this save. If the attacker fails the save, anyone behind them and within 5 feet of the weapon's new trajectory may use their reaction to roll a dexterity save to catch the weapon.
- If the weapon is a physical projectile, the recoil causes a ricochet effect, firing it back in the opposite direction. This attack has disadvantage and a maximum range of 30 feet. The target is chosen randomly from the creatures within range and within 5 feet of the weapon's original trajectory. This may include the attacker, but always includes a single additional possibility of no target. So, if 3 possible targets exist, number them and roll a 1d4. On a 4, there is no target.
The spell ends early when two of the following effects have occurred; a weapon has been destroyed, an attacker has rolled a saving throw, or a ricochet effect has occurred.
Using a Higher-Level Spell Slot. For each level above 1st, the spell lasts for two additional weapons destroyed, saving throws rolled, and or ricochet effects caused. At 2nd level, the spell is also capable of destroying mundane one handed weapons. At 3rd level and up, the spell is capable of destroying any mundane weapon. At 4th level, wielder's of two handed weapons don't get advantage on their strength saves.
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