Level
7th
Casting Time
2 Hours
Range/Area
12 ft.
Components
V, S, M *
Duration
6 Hours
School
Transmutation
Attack/Save
CON Save
Damage/Effect

Transforms a creature into a new physical form based on a blood donor. Both the target and the donor must be members of a species eligible for player characters. The blood must be used within 24 hours of being drawn from a live donor.

Transformation. Upon completion of the spell, the target gains 2 levels of Exhaustion. Over the following six hours, the target's body gradually changes to become the donor's species, biological age, and sex. Their features change to resemble a sibling of the donor, but not an exact duplicate or twin.

Species Traits. Once the transformation completes, the target loses its original species traits and gains those of the donor. The target gains none of the donor's class features, feats, proficiencies, or other individual abilities. The target's ability scores, class, subclass, character level, Hit Points, Hit Dice, background, feats, proficiencies, memories, personality, and alignment remain unchanged.

Permanence. During the six-hour transformation, the spell can be ended by Dispel Magic. Once the transformation completes, the target's new form is permanent and nonmagical. It cannot be dispelled, but can be otherwise changed by other means. Dispelling during the transformation causes it to reverse.

Saving Throw. An unwilling target makes a Constitution saving throw against your spell DC, avoiding the spell's effects on a success.

* - (One pint of fresh blood drawn from a single living donor. One ruby worth at least 1,000 GP, which the spell consumes. One blood jar worth at least 1,000 GP, which is not consumed)

Available For: Wizard

Jack_o_mancer

Comments

Posts Quoted:
Reply
Clear All Quotes