Level
4th
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S, M *
Duration
4 Hours
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed (...)
You emit a shimmering beam of energy from your fingertip toward a creature you can see within range. Choose the nature of the beam when you cast it: Radiant (yellow light) or Necrotic (purple light).
Make a ranged spell attack against the target. On a hit, the target takes 1d10 psychic damage plus 1d10 damage of the chosen type. The target must then makes a Charisma saving throw. On a failed save, the creature's mind is warped, and it immediately forgets that you cast this spell on it.
 Additionally, the target's alignment shifts for the duration of the spell based on the beam chosen:
radiant: The target's alignment becomes one step closer to Good (Evil becomes Neutral; Neutral becomes Good)
necrotic: The target's alignment becomes one step closer to Evil (Good becomes Neutral; Neutral becomes Evil).
While its alignment is shifted, the creature's outlook, goals, and personality traits alter to match its new alignment. It retains its memories, but believes its changed alignment was made out of its own volition.
An affected creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success. When the spell ends, the target does not regain the forgotten memory of the casting.
 
* - (a gift from a god)

Available For: Bard Cleric Paladin Warlock

isaiahgremling

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