Level
Cantrip
Casting Time
1 Reaction *
Range/Area
5 ft.
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You retaliate with a burst of magical energy. The triggering creature must make a Dexterity saving throw. On a failed save, it takes 1d4 Psychic damage. Alternatively, you can choose a damage type dealt by another spell you know or have prepared.
If the triggering attack was a critical hit, you add your spellcasting ability modifier to the damage on a failed save.
Cantrip Upgrade. The damage increases to 1d6 at character level 5, 1d8 at level 11, and 1d10 at level 17.
* - when a creature within 5 feet of you deals damage to you
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