Level
2nd
Casting Time
1 Action
Ritual
Range/Area
30 ft.
(60 ft. )
Components
S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Environment (...)
You fashion a ward against discomfort. Until the spell ends, anyone within a 30 foot radius, determined at the time of casting, benefits from one of the following effects.
- Armor. Sleeping in medium or heavy armor, while protected by this ward, is more restful than it would otherwise be. At the end of the rest, each affected player may choose between spending all remaining hit dice and regaining none in order to remove one level of exhaustion, or leaving their exhaustion unaffected and regaining three quarters of their spent hit dice rounded down.
- Energy. Should the area be struck by lightning, a forest fire, a blizzard, or the like, those in the area will benefit from resistance to that damage for a total of one minute. However, after the minute has expired, the spell ends early. This effect does not protect from energy damage caused by spells.
- Gasses. Offensive odors and dangerous gasses flow around the warded area without entering it. This does not protect from the effects of gasses created by spells.
- Insects. Bugs of size tiny or smaller, and of CR 0, are unable to make physical contact with the bodies of those protected by this ward.
- Objects. Any objects moving no faster than terminal velocity, and no heavier than an apple, including sand, small rocks, most hail, seeds, most fruit, or pine cones, bounce harmlessly off an invisible dome covering the warded area. This does not protect from projectiles such as arrows or thrown weapons.
- Rain. Any rain that falls on the warded area, rolls off an invisible dome. This does not hold back the flow of any water deeper than an inch.
- Sound. Ambient noise from outside the warded area is reduced in volume to the level of white noise.
- Surfaces. A cushion of air is created on surfaces in the warded area. As a result, uncomfortable surfaces like stone or poor bedding, and sharp things like splintered wood, straw, and grass, feel as comfortable as a soft bed.
- Temperature. As long as the environmental temperature is between 50 and 90 degrees Fahrenheit, the warded area stays a comfortable 68 degrees. Temperatures exceeding this range are made milder by 15 degrees.
This spell may be cast multiple times to cover the same time period, but choosing the same effect more than once confers no additional benefit. Casting this additional times over the same area, will extend the duration of the previous castings up to one hour. When the duration of the last casting expires, all remaining effects end. Due to the meditative effect of casting this spell as a ritual, time spent casting it does not count against time spent on short or long rests.
* - (a small piece of velvet)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/18/2026 11:00:55 PM
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4
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1
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1
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Coming Soon
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10/20/2026 7:48:31 PM
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6
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1
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1.1
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Coming Soon
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