Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Cold
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to cold damage until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 cold damage, and the spell ends.
* - which you take when you take cold damage
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