Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Lightning
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to lightning damage until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 lightning damage, and the spell ends.
* - which you take when you take lightning damage
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Posted Mar 16, 2021This sounds cool!