You teleport yourself to an unoccupied space you can see within range. Immediately before you disappear, blood drains from your choice of creatures within 10 feet of you. Each creature you choose makes a Constitution saving throw, taking 3d10 Necrotic damage on a failed save or half as much on a successful one. You regain a number of hit points equal to the damage dealt.
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind. The hit points are distributed however you choose between yourself and the creature teleported with you.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Previous Versions
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10/22/2026 1:05:34 AM
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Coming Soon
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