Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Force

Reaching out your hand, you gather threads of energy into a dimly glowing spear. This magic spear lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 force damage on a hit and has the versatile, finesse, and thrown properties (range 20/60). The spear emits dim light in a ten foot radius. This spear has two charges. It disappears once the last charge is used.

As an action, you may expend a charge to use the spear to fire a lance of radiant energy, which hits all targets in a line 30 ft long and 5 ft wide. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 radiant damage on a failed save, or half as much damage on a successful one.

If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the spear to reappear in your hand.

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8 force damage, or 6d8 radiant damage. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8 force damage, or 8d8 radiant damage. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8 force damage, or 10d8 radiant damage. 

* - (A small charm in the shape of a spear)

Spell Tags: Creation Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Wraith1020

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