Level
3rd
Casting Time
Bonus Action
Range/Area
Self
Components
V
Duration
3 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect

You force your body beyond its natural limits, surrounding yourself with a violently pulsing crimson aura. Your muscles tighten, your movements accelerate, and the air around you cracks with red lightning.

When you cast this spell, choose a Ygor-oken multiplier: ×1, ×2, or ×4. You gain the benefits listed for your chosen multiplier for the duration of the spell.

You can increase your multiplier as a bonus action on a subsequent turn, up to ×4, but doing so increases the strain on your body and increases the level of exhaustion. 

Ygoro-oken x1 - 

  • Advantage on Strength checks and Strength saving throws.

  • Your speed increases by 10 feet.

  • Once on each of your turns, you can deal an additional 3d4 force damage when you hit with a weapon, unarmed strike or spell.

  • You can fly up to 20 feet. You must end this movement on solid ground or fall.

    After the spell ends, gain 1 level of exhaustion if you maintained it for more than 3 rounds.

 

 Ygoro-oken x2 - 

  • Advantage on Strength checks and Strength saving throws.
  • Your speed increases by 20 feet.

  • You gain a +4 bonus to attack rolls.

  • Once on each of your turns, you deal an additional 3d8 force damage with a weapon, unarmed strike or spell.

  • You can fly up to 30 feet. You must end this movement on solid ground or fall.

    This multiplier lasts for 2 of your turns. Gain 2 levels of exhaustion when the spell ends. You also take 2d6 force damage that cannot be reduced.

Ygoro-ken x4 - 

  • Advantage on Strength checks and Strength saving throws.

  • Your speed increases by 30 feet.

  • You gain a +8 bonus to attack rolls.

  • Once on each of your turns, you deal an additional 10d8 force damage with a weapon, unarmed strike or spell.

  • You can fly up to 60 feet. You must end this movement on solid ground or fall.

  • You have resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.

    This multiplier lasts for 1 round. Gain 4 levels of exhaustion when the spell ends and take 4d10 force damage that cannot be reduced.

 

 

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Fighter - Eldritch Knight

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