You force your body beyond its natural limits, surrounding yourself with a violently pulsing crimson aura. Your muscles tighten, your movements accelerate, and the air around you cracks with red lightning.
When you cast this spell, choose a Ygor-oken multiplier: ×1, ×2, or ×4. You gain the benefits listed for your chosen multiplier for the duration of the spell.
You can increase your multiplier as a bonus action on a subsequent turn, up to ×4, but doing so increases the strain on your body and increases the level of exhaustion.
Ygoro-oken x1 -
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Advantage on Strength checks and Strength saving throws.
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Your speed increases by 10 feet.
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Once on each of your turns, you can deal an additional 3d4 force damage when you hit with a weapon, unarmed strike or spell.
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You can fly up to 20 feet. You must end this movement on solid ground or fall.
After the spell ends, gain 1 level of exhaustion if you maintained it for more than 3 rounds.
Ygoro-oken x2 -
- Advantage on Strength checks and Strength saving throws.
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Your speed increases by 20 feet.
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You gain a +4 bonus to attack rolls.
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Once on each of your turns, you deal an additional 3d8 force damage with a weapon, unarmed strike or spell.
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You can fly up to 30 feet. You must end this movement on solid ground or fall.
This multiplier lasts for 2 of your turns. Gain 2 levels of exhaustion when the spell ends. You also take 2d6 force damage that cannot be reduced.
Ygoro-ken x4 -
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Advantage on Strength checks and Strength saving throws.
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Your speed increases by 30 feet.
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You gain a +8 bonus to attack rolls.
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Once on each of your turns, you deal an additional 10d8 force damage with a weapon, unarmed strike or spell.
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You can fly up to 60 feet. You must end this movement on solid ground or fall.
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You have resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.
This multiplier lasts for 1 round. Gain 4 levels of exhaustion when the spell ends and take 4d10 force damage that cannot be reduced.