You summon a towering spectral skull engulfed in brilliant blue flames at a point you can see within range.
When it appears, every creature of your choice within 10 feet of it must make a Wisdom saving throw, taking 4d8 necrotic damage on a failure, or half as much on a success.
For the duration, you can use a bonus action on each of your turns to command the skull to attack one creature within 60 feet.
The skull fires a blast of blue ghostfire:
Ranged Spell Attack: + your spellcasting modifier
Hit: 3d8 cold damage + 3d8 necrotic damage.
If the target is reduced to 0 hit points by this spell, a harmless blue flame briefly rises from the creature before fading.
At Higher Levels: The attack damage increases by 1d8 cold and 1d8 necrotic for every slot level above 3rd.
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