Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Prone

You assert dominance on two creatures within range.

The target(s) must succeed on a Wisdom saving throw or submit to your command on its next turn.

The spell has no effect if the target creature doesn't understand your language, or if your command is directly harmful to it.

Approach: The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop: The target drops whatever it is holding and then ends its turn.

Flee: The target spends its turn moving away from you by the fastest available means.

Grovel: The target falls prone and then ends its turn.

Halt: The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Previous Versions

Name Date Modified Views Adds Version Actions
10/23/2026 12:17:25 AM
0
1
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Coming Soon

Available For: Bard (Legacy)

McTapwCheeze

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