**Winter Light Ascendant**
*9th-level evocation*
To trigger the spell say "Winters Might!"
You unleash a tremendous fusion of winter magic and radiant energy, transforming yourself into an avatar of frost and light. Brilliant white-gold radiance surrounds you as crystalline ice and freezing winds spiral around your body.
Save DC: 34
**Ascendant Form.** For the duration, you gain a flying speed of 140 feet, resistance to cold damage, and resistance to radiant damage. You emit bright light in a 90-foot radius and dim light for an additional 90 feet.
**Winter's Wrath.** Once on each of your turns, when you hit a creature with a weapon attack, you can deal an additional 4d12 cold damage and 4d12 radiant damage to that creature.
**Wraith Step.** Once on each of your turns, you can teleport up to 140 feet to an unoccupied space you can see. This teleportation requires no action.
**Protective Radiance.** At the start of each of your turns, each friendly creature of your choice within 90 feet of you gains temporary hit points equal to your proficiency bonus.
**Frozen Dominion.** When a hostile creature of your choice starts its turn within 90 feet of you, it must make a Constitution saving throw against your Custom Save DC. On a failure, its speed becomes 0 until the start of its next turn. On a success, it is immune to this effect for the remainder of the spell.
**Light Against Darkness.** You have advantage on Wisdom saving throws and can see invisible creatures within 140 feet of you.
**Winter's Release.** When you cast this spell, choose any number of creatures you can see. Each chosen creature is unaffected by the spell's light and freezing aura unless you choose otherwise.
**Ending the Spell.** The spell ends when its duration expires or your concentration ends. All benefits granted by the spell then cease.
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