You hurl a condensed sphere of gravity that erupts into a crushing field, pinning a distant threat down so you can close the distance. Choose a point you can see within range. A 10-foot-radius sphere of crushing gravitational force centers on that point. Each creature in the area must make a Strength saving throw. On a failed save, a creature takes 2d10 Force damage, is knocked Prone, and gains the Restrained condition as gravity pins them to the floor. On a successful save, a creature takes half damage and isn't Prone or Restrained. A Restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Using a Higher-Level Slot: The damage increases by 1d10 for each slot level above 2nd.
* - (metal ring )
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