You tear a localized hole in the fabric of space at a distant point, causing everything nearby to implode toward the center. A 20-foot-radius sphere centered on a point you choose within range becomes a zone of absolute spatial collapse. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, a creature takes 6d6 Force damage and is dragged directly to the unoccupied space closest to the epicenter of the sphere. On a successful save, a creature takes half damage and isn't dragged. The sphere is Difficult Terrain, and crossing ranged weapon attacks automatically fail.
Using a Higher-Level Slot: The damage increases by 1d6 for each slot level above 4th.
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