Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Bludgeoning (...)

The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, is given magical properties that allow it to possibly hit the same target multiple times. Make the attack roll as normal. On a hit, the target takes weapon's normal damage, but the ammunition or weapon circles back around to hit the same target again. Every time you are successfully the target, you may attack them again with the same piece of ammunition or thrown weapon until you miss. However, each time you successfully hit the target, you must add a -5 to the next attack roll. For example, you don't change the modifier of your first attack roll, but if you hit you would subtract 5 from the second attack roll, and if you hit again you would subtract 10 from the third attack roll, and so on.

Once you miss an attack roll, even if it's the first attack roll, the ammunition or thrown weapon returns to your hand. The ammunition or thrown weapon then returns to it's normal form.

Spell Tags: Damage Combat

Available For: Ranger (Legacy)

Greatzilla

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