You warp the fundamental laws of physics in a 30-foot radius centered on yourself. For the duration, you can manipulate gravity, space, and time within this zone on each of your turns:
Gravity (Bonus Action): You alter the direction of gravity inside the field. You can make all creatures of your choice fall toward a wall or the ceiling instead of the floor. Creatures that fall take falling damage accordingly and are pinned there until you change it.
Space (Move Action): Distances within the field become fluid for you. You can treat any distance inside the zone as 5 feet of movement, allowing you to walk from one side of the 60-foot field to the other using only 5 feet of your speed.
Time (Reaction): When a creature inside the field makes an attack roll or saving throw, you can dilate time to grant them Advantage or Disadvantage on the roll.
Comments