Level
6th
Casting Time
5 Actions
Range/Area
Self
Components
S *
Duration
Until Dispelled 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning
infinity from Jjk basically
When the it appears, each creature in its area makes a Strength saving throw, taking 4d8 Bludgeoning damage on a failed save or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. creatures or objects can’t pass through the it. Loose materials brought into the it fly upward. Creatures in gaseous form can’t pass through it. Requires high wind magic mastery
* - (a fan and a feather)
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