You can manipulate the winds and use them to assault foes. When you cast this spell, choose one of the following effects:
Manipulate Air. You manipulate the air in a 5-foot Cube within range, creating a small sensory affect such as causing leaves to rustle, shutters to slam shut, or clothing to ripple.
Air Burst. You create a ball of compressed air in your hand and hurl it at a target you can see within range, forcing it to make a Strength saving throw. On a failed save, it takes 1d8 Thunder damage. If the target is Medium or smaller, it is also knocked back 10 feet away from you in a straight Line.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
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