Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
8 Hours
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing

You create a piece of nonmagical ammunition planted in the ground in up to 6 spaces within range. Until the spell ends, the ammunition is invisible and can't be physically uprooted, and whenever a creature other than you enters a space within 30 feet of any piece of ammunition for the first time on a turn, that piece of ammunition flies up to strike it. The creature must succeed on a Dexterity saving throw. On a failed save, a creature takes 2d4 Piercing damage and has its Speed reduced to 0 until the end of their next turn. On a successful save, a creature takes half as much damage only. The piece of ammunition is then destroyed. The spell ends when none of the ammunition remains planted in the ground. 

When you cast this spell, you can designate any creatures you choose, and the spell ignores them. 

Using a Higher-Level Spell Slot. The damage increases by 1d4 for each spell slot level above 2.

* - (an arrow or bolt)

Spell Tags: Damage Control

Available For: Ranger (Legacy) Ranger

UW_Ardent

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