Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Evocation
Attack/Save
None
Damage/Effect

An invisible field shimmers into existence, it covers your body and moves with you, even severed limbs. Until dispelled, you gain the following benefits.

Spell Conferring. You have the benefits of the feather fall, faerie fire and longstrider spells. If cast using an 8th or 9th level spell slot, you gain the benefits of levitation, telekinesis, resistance to all types of damage, fly, dimension door, teleport and shapechange. Additionally, undead that make melee attacks against you are under effects similar to turn undead, even if they are immune.

Spell Empowering. One spell you have prepared has its effect boosted to maximum. If the spell has a duration, it lasts for the full duration. If the spell requires concentration, you automatically succeed on your first concentration check. If cast using an 8th or 9th level spell slot, two spells you have prepared are boosted to maximum.

Spell Negating. When you are targeted by, or are under the effects of a spell, you can choose that spell in particular to be completely unable to affect you until the mantle is dispelled. If cast using an 8th or 9th level spell slot, you can choose 2 spells.

Spell Storing. By expending 1 spell slot of level 3 or lower, you can cast it at the same time as the mantle. That spell is hung in stasis and cannot be dispelled. As a bonus action, you can unleash the stored spell. You cannot regain that spell slot on a long rest or through any other effect until you unleash it. If cast using an 8th or 9th spell slot, you can hang 2 spells of 5th level or lower.

Dispelling Resistance. Unless targeted with antimagic, the mantle resists upwards of 3 attempts to dispel it. If cast using an 8th or 9th level spell slot, it resists up to nine.

For every 24 hours the mantle is up, you roll one of your hit dice and take damage equal to the double the roll plus half your character level.

* - (a gem worth 50 gp, an empty vial and the roll of one of your hit dice)

Available For: Bard Cleric Sorcerer Wizard Sorcerer - Aberrant Sorcery Sorcerer - Clockwork Sorcery Sorcerer - Draconic Sorcery Sorcerer - Wild Magic Sorcery Sorcerer - Spellfire Sorcery Sorcerer - Shadow Sorcery Wizard - Abjurer Wizard - Diviner Wizard - Evoker Wizard - Illusionist Wizard - Bladesinger Wizard - Conjurer Wizard - Enchanter Wizard - Necromancer Wizard - Transmuter

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