You point your finger at a creature within range and force it to become more cat-like in nature. The creature must succeed on a Charisma saving throw against your spell save DC. If the creature wishes, it may fail automatically. On a success, the spell does not take effect. On a failed save, the creature gains the following features, for better or for worse.
Cat-Like Stubbornness- The creature is immune to the charmed and frightened conditions, and is unable to hear or follow any verbal or somatic commands, both from allies and enemies. This Includes Command, Suggestion, Geas, and any other spell that will force a creature to do anything against its will.
Cat-Like Litheness- The creature gains advantage to any attack, ability check, or saving throw that requires Dexterity, but disadvantage on any attack, ability check, or saving throw requiring Wisdom or intelligence
Cat-like Alertness- The creature gains advantage on initiative checks, gains 10ft of movement speed, and overreacts to minor things, if the creature ends their turn in combat and there are no creatures within melee attacking range, the creature loses its reaction by making an opportunity attack against the air, thinking that something is there. The creature also has disadvantage on all checks to discern illusions.
Cat-like Attention Span- The creature cannot cast or maintain any spells that require concentration.
When you cast this spell using higher levels, the duration increases by 1 hour for every slot level above 5th. At 9th level, this spell lasts for 24 hours.
* - (A cat whisker or tuft of fur)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/25/2026 3:31:53 PM
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5e
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Coming Soon
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