Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (5 ft. *)
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You channel the elemental expressions of Red Colour Magic, directing air, earth, fire, and water through the passionate energy of your Inner Flame. Choose one of the following effects within range.

Beckon Air. Your Inner Flame stirs the surrounding air into a breeze that ripples cloth, moves dust, rustles leaves, and closes open doors or shutters throughout a 5-foot Cube. A door or shutter held open by a creature or another force remains unaffected.

Beckon Earth. You guide dust or sand across surfaces in a 5-foot-square area, leaving a thin covering. Alternatively, you inscribe a single word in your own handwriting into an existing patch of dirt or sand.

Beckon Fire. Your Dire magic releases harmless glowing embers accompanied by colored, scented smoke throughout a 5-foot Cube. You determine the smoke's color and fragrance. The embers can ignite candles, torches, and lamps in the affected area, while the fragrance persists for 1 minute.

Beckon Water. You release a gentle mist that dampens creatures and objects within a 5-foot Cube. Alternatively, you manifest 1 cup of clean water in an open container or on a surface. Water created this way evaporates after 1 minute.

Sculpt Element. You shape an amount of dirt, sand, fire, smoke, mist, or water that fits within a 1-foot Cube into a simple form, such as a creature's likeness. The shape persists for 1 hour.

Dire Enhancement. Elementalism is an expression of your Dire State and Red Colour Magic. Its elemental manifestations reflect the intensity of your Inner Flame, but remain harmless unless an effect explicitly states otherwise. Because this spell deals no damage, it gains no additional damage dice from your Dire State, and Red Colour Conversion has no damage to change into Fire.

Available For: Sorcerer

JamieSP

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