Level
1st
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Piercing

Immediately after you hit a creature with a weapon, your Inner Flame erupts into supernatural binding vines that coil around the target. The creature must succeed on a Strength saving throw or have the Restrained condition until the spell ends.

While Restrained by these vines, the target takes 1d8 Piercing damage at the start of each of its turns. The target or another creature within reach can take an action to make a Strength (Athletics) check against your spell save DC, ending the spell on a success.

Dire Enhancement. This spell is enhanced by your Dire State, increasing its recurring damage dice from d6s to d8s. When you cast this spell, you can use Red Colour Conversion to change all Piercing damage dealt by its binding vines to Fire damage for the entire casting, including damage dealt on subsequent turns. If converted, that Fire damage benefits from Consuming Flame, Inferno Unbound, and Absolute Inferno as those features become available.

Using a Higher-Level Spell Slot. The recurring damage increases by 1d8 for each spell slot level above 1st.

* - which you take immediately after hitting a creature with a weapon

Spell Tags: Damage Control

Available For: Sorcerer

JamieSP

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