You touch one willing creature and channel the elemental fury of your Inner Flame into it, granting the creature the ability to exhale destructive energy.
Choose Acid, Cold, Fire, Lightning, or Poison when you cast the spell. Until the spell ends, the affected creature can take a Magic action to exhale a 15-foot Cone of the chosen energy.
Each creature in the Cone must make a Dexterity saving throw against your spell save DC, taking 3d8 damage of the chosen type on a failed save or half as much damage on a successful one.
The affected creature can use this breath weapon repeatedly for the duration of the spell.
Dire Enhancement. This spell is enhanced by your Dire State, increasing the breath weapon's damage dice from d6s to d8s, including every subsequent use during the spell's duration.
When you cast this spell, you can use Red Colour Conversion to change all damage dealt by the breath weapon to Fire damage for the entire casting, regardless of the damage type originally chosen. If you do, every use of the breath weapon deals Fire damage and benefits from Consuming Flame, Inferno Unbound, and Absolute Inferno as those features become available. Fire damage chosen normally receives those benefits as well.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2nd.
* - (a hot pepper)
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