Xor presents his holy symbol and calls upon both his storm blood and the magic granted to him by freya in an attempt to fuse both. A small ball seeming with both radiant energy and lightning appears, only to erupt in a 15 ft sphere centered around the ball, appearing blue/purple/gold. Creatures in the blast radius must make a single dex save against both cleric and sorc save dc. Take 4d10 radiant damage and 4d10 lightning on a failed save, or half as much radiant on success vs cleric dc, and half as much lightning on success vs sorc dc.
After casting however, xor suffers must make a con save, taking 2d6 damage on a fail, half on a save, and also suffers a point of exhaustion.
At Higher Levels. Casting at higher levels increases the damage by 1d10 of xors choice, though he must make the choice before rolling damage. Casting at 7th level and higher, xor has advantage on his con save after casting.
* - (a holy symbol worth at least 5 gp)
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