Level
3rd
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect

Once per Long Rest, as a reaction or bonus action, you can cast absorb damage. Upon casting the next time you are damaged by any physical attack you negate all damage done to you.

 

at 6th level, upon a successful Charisma check DC12, you create a healing aura around you healing yourself and gaining temporary HP of any remaining amount, that lasts until depleted or your next short rest. 

* - 1 reaction

Available For: Paladin (Legacy) - Oathbreaker

Permafrost669

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