You attempt to travel to a point in time that is anchored. For a point in time to be anchored it has to have a pre-establihed timeline before the point in time. You may not travel into an unestablished timeline forward. You may travel with up to 8 other creatures as long as they have direct contact with your person. This spell is naturally unstable. Upon casting completion the Caster must make an INT save equal to 10 + the spells level. This difficult rises by +5 each cast within a 72 hour window. If the INT save is failed a Madness will be inflicted on the caster. You may add the INT modifier of each creature tied to the spell. If you do add these modifiers all other creatures are subject to the Madness if the INT save fails. You will need to cast this spell to return to the present timeline. Returning to the present timeline does not require an INT save.
* - (An hourglass with diamond sand worth 10,000gp)
Level
9th
Casting Time
1 Minute
Ritual
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Comments