Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You launch a flowing green energy that bounces between multiple creatures. A creature within range regains Hit Points equal to 3d12 plus your Spellcasting modifier. You can cause the healing energies to chain to an additional target within 30 feet of the target, reducing the Hit Points regained by 1d12 each time. You can do this until there are no dice remaining to roll, and can only target a creature once when you cast this spell.

At Higher Levels. The healing increases by 1d12 for every spell level above 4.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2026 9:36:06 PM
8
1
1
Coming Soon

Available For: Druid (Legacy) Druid

FarawayHorizon

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