Level
4th
Casting Time
No Action
Range/Area
Sight
Components
None
Duration
Until Dispelled or Triggered
School
Illusion
Attack/Save
None
Damage/Effect
Psychic
once being you see has to make a wisdom saving throw if they fail they see double off everyone on the field giving all roles at disadvantage and take 1d6 physic damage the effect lasts until dispelled
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