Level
3rd
Casting Time
10 Minutes
Ritual
Range/Area
30 ft.
(15 ft.2 *)
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
You choose a 15-foot-square patch of open, flat ground and a crooked three-story tower of fused material (see material component) rises from it. It has a door, a spiral stair, and narrow windows. It's cramped, sloped, and drafty. The tower has no amenities, no servants, and no furniture.
The tower has the following flaws:
- Lopsided. The floors slope. Any creature moving more than half its speed on a floor during its turn must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone.
- Fragile. Each floor has AC 10 and 30 hit points, but the DM may raise or lower the AC and hit points to fit the consumed material. When any floor is reduced to 0 hit points, the tower collapses. Each creature inside takes 4d6 bludgeoning damage and is buried in rubble, which leaves it prone and restrained. A buried creature can use its action to attempt a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check, freeing itself on a success. Another creature within 5 feet of a buried creature can use its action to free it without a check.
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